One of the incidental benefits of researching the piece I’m currently trying to finish, exploring my attempt at turning the Melian Dialogue into a ‘choose your own adventure’ game, has been the discovery (courtesy of an article by Shawn Graham) of the concept of the ‘creepy treehouse’. To quote a definition from Jared M. Stein (cited from this blog, as the original page seems to have disappeared from the internet and links are broken):
Any institutionally-created, operated, or controlled environment in which participants are lured in either by mimicking pre-existing open or naturally formed environments, or by force, through a system of punishments or rewards. Such institutional environments are often seen as more artificial in their construction and usage, and typically compete with pre-existing systems, environments, or applications. Creepy treehouses also have an aspect of closed-ness, where activity within is hidden from the outside world, and may not be easily transferred from the environment by the participants.
A concrete example: the blog or discussion board facilities on Blackboard and similar Virtual Learning Environments. We look at these and see a useful tool for our teaching, encouraging students to engage with the topic and with each other outside class, hoping to draw on the fact that they allegedly spend all their time online anyway; they see somewhere that is trying to look welcoming and familiar but isn’t, because they didn’t build it, and so at best this is a bit creepy, and most likely it’s some sort of trap… (more…)
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