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Posts Tagged ‘technology’

So it turns out that the best way to revive the blog viewing statistics and get some discussion going, at least temporarily, is a post on the decline of blogging and the absence of discussion… Thanks to everyone who read and commented; yes, the numbers are sliding back to their old level already, but it’s good to know that there are people out there still committed to this genre (and I still maintain that it’s a distinctive genre, certainly from the perspective of a writer, whatever @rogueclassicist thinks…). In the meantime…

In the meantime, I try to work out why WordPress won’t let me embed an embeddable player… In the interim, this will have to do:

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I’ve just published a piece in Epoiesen, the fantastic online journal for creative engagements with history and archaeology, on the Melian Dilemma game and some of the thinking behind it. I’ve been meaning to get round to this for ages – and I’ve been given extra reason to regret not getting my act together sooner, as my fate now is to be completely overshadowed by Assemblage Theory, the brilliant contribution by Andrew Reinhard, published a few days earlier, on his latest musical experiments: exploring different conceptions of the idea of ‘assemblage’ by producing new songs using ‘found sounds’. Go read, go listen. If this piece doesn’t single-handedly exemplify why a journal of wacky historical creativity is an absolute necessity, you are beyond saving. (more…)

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One of the incidental benefits of researching the piece I’m currently trying to finish, exploring my attempt at turning the Melian Dialogue into a ‘choose your own adventure’ game, has been the discovery (courtesy of an article by Shawn Graham) of the concept of the ‘creepy treehouse’. To quote a definition from Jared M. Stein (cited from this blog, as the original page seems to have disappeared from the internet and links are broken):

Any institutionally-created, operated, or controlled environment in which participants are lured in either by mimicking pre-existing open or naturally formed environments, or by force, through a system of punishments or rewards. Such institutional environments are often seen as more artificial in their construction and usage, and typically compete with pre-existing systems, environments, or applications. Creepy treehouses also have an aspect of closed-ness, where activity within is hidden from the outside world, and may not be easily transferred from the environment by the participants.

A concrete example: the blog or discussion board facilities on Blackboard and similar Virtual Learning Environments. We look at these and see a useful tool for our teaching, encouraging students to engage with the topic and with each other outside class, hoping to draw on the fact that they allegedly spend all their time online anyway; they see somewhere that is trying to look welcoming and familiar but isn’t, because they didn’t build it, and so at best this is a bit creepy, and most likely it’s some sort of trap… (more…)

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Never mind the hover board, what I was really expecting by 2018 was that we’d all be projecting ourselves into overseas conferences as holograms. Sorry, Belfast, but while I did find some quite nice beer, I still would have preferred to experience the round table discussion of Walter Scheidel’s The Great Leveler and other delights of this year’s European Social Science History Conference without all the rain… (more…)

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Aristotle dreamed of the robot revolution. A slave is a living tool that serves multiple purposes; likewise a craftsman’s assistant (Politics 1253b). This is demonstrated by the fact that, if every tool could perform its own work when ordered, or by seeing what to do in advance, like the statues of Daedalus or the self-moving tripods of Hephaestus, craftsmen would have no need of assistants or masters of slaves. Tools are an essential component of the state; workers, maybe not so much. (more…)

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Amid the constant froth of “how the internet has transformed our lives, and ohmygod the robots are coming!” chatter, it’s occasionally worth reflecting on the things that could have changed but haven’t, or haven’t much. Take the scholarly article; yes, we can all access things so much more easily (provided we have the institutional support that gives us access to JSTOR), which is generally fabulous, and it’s becoming a reflex to remember to worry about Open Access issues, at least for those us in the UK worrying about whether our publications will be able to ‘count’ for the purposes of the Research Excellence Framework hoop-jumping exercise – but the article itself hasn’t dramatically changed in decades, and nor have the journals that might publish it (even something completely online like Histos otherwise more or less replicates the format of a traditional journal). Of course this is at least partly a consequence of working in a humanities discipline; for the most part we don’t have large quantities of supporting data that isn’t accessible elsewhere, so the possibility of uploading masses of supplementary material doesn’t mean as much to us as it does to those working in other fields. (more…)

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There is one crucial question about Graham Allison’s ‘Thucydides’s Trap’ model of power transition and the confrontation of rising and ruling powers* that has not yet, so far as I’m aware, been asked: what sort of trap did Thucydides have in mind? Mouse? Elephant? Bear? Rat? Lobster? Honey? Because clearly this must affect how we imagine the process of being captured and the possibility, if any, of escape – and indeed the likelihood of realising that one is in a trap in the first place, before it’s too late. A basic starting assumption for such an analysis is that the idea must be based on ancient Greek hunting technology, and so, in the absence of any comment on the subject from Thucydides himself – we can safely assume his familiarity, as an Athenian aristocrat, with the basic techniques – we turn to a comparable figure in the next generation, Xenophon, and his treatise Cynegeticus, or Hunting with Dogs. (more…)

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